Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Mayme Black's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
36 |
Victim of a crime |
6 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
38 |
Continued as Scholar (Field Researcher). |
7 |
39 |
An expedition or voyage goes wrong, leaving Mayme Black stranded in the wilderness. |
8 |
39 |
Switched to Merchant (Broker). |
8 |
42 |
Given advanced training in a specialist field |
9 |
43 |
Continued as Merchant (Broker). |
9 |
44 |
Make an unexpected connection outside Mayme Black's normal circles. Gain a Contact. |