Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Maymie Willoby's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Maymie Willoby's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Maymie Willoby's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
Spend several years jumping from world to world in Maymie Willoby's scout ship. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
When dealing with an alien race, Maymie Willoby have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
Maymie Willoby spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Maymie Willoby have no idea what happened to Maymie Willoby – they found Maymie Willoby's ship drifting on the fringes of friendly space. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Perform an exemplary service for the scouts. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Entertainer (Journalist). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Maymie Willoby far from home. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |