Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Melvina Griffin's career. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
26 |
Severely injured. Owe 2,500 for medical bills. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
A series of bad deals and decisions force Melvina Griffin into bankruptcy. Melvina Griffin salvages what Melvina Griffin can. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
37 |
Assigned to work on a secret project for a patron or organisation. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
40 |
Cheated in some fashion, advancing Melvina Griffin's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
Gain an Enemy |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
47 |
A rival researcher blackens Melvina Griffin's name or steals Melvina Griffin's research. Gain a Rival. |