Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Works is especially well received and popular, making Merle Batt a minor celebrity |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Win a prestigious prize. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
5 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
36 |
Gift causes a former ally to turn on Merle Batt and betray Merle Batt. One Ally or Contact becomes an Enemy. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
42 |
Gained a contact. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
42 |
Voluntarily left Psi-Warrrior |
7 |
42 |
Switched to Entertainer (Journalist). |
7 |
44 |
Merle Batt is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
44 |
Failed to qualify for Enforcer (Rogue). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Explorer). |
8 |
46 |
Merle Batt's ship is damaged, and Merle Batt have to hitch-hike Merle Batt's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 2 Contacts. Gain 2 Enemies. |