Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Merle Ede join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Moved to a new world. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Risk Merle Ede's fortune on a possibility lucrative deal and win. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
44 |
Lost eye or limb. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Merle Ede run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |