Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A job goes wrong, forcing Merle Steeves to flee off-planet. |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Merle Steeves 's Contacts or Allies betrays Merle Steeves , ending Merle Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Good fortune |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Moved to a new world. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
42 |
Merle Steeves befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Voluntarily left Colonist |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Merle Steeves aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |