Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Public opinion turns on Mertie Alexander. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Gain Enemy if Mertie Alexander don't already have one. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Survived a risky adventure but gained nothing. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Scholar (Physician). |
4 |
31 |
Entangled in a bureaucratic or legal morass that distracts Mertie Alexander from Mertie Alexander's work. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
36 |
Assigned to work on a secret project for a patron or organisation. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
38 |
Caught cheating in some fashion, advancing Mertie Alexander's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
38 |
A rival researcher blackens Mertie Alexander's name or steals Mertie Alexander's research. Gain a Rival. |
6 |
38 |
Gain an Enemy |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
43 |
An expedition or voyage goes wrong, leaving Mertie Alexander stranded in the wilderness. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain Enemy if Mertie Alexander don't already have one. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |