Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Millicent Grant's work ends up coming home with Millicent Grant, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Journalist (Entertainer). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Rogue (Thief). |
4 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Voluntarily left Thief |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Attacked by enemies that Millicent Grant easily defeat. |
5 |
33 |
Gain Enemy if Millicent Grant don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Drafted into Line/Crew |