Retired Crewman Minerva Washington  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 48 F 5 (-1) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 10 (1)51135A
Outrageous
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Language 0
Persuade 0
Recon 1
Stealth 0
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 34
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Dock Mason Enemy 0 3 1 0 Answerin (M/14)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 27 Attacked by enemies and injured.
3 27 Lightly injured, no permanent damage. Fully recovered.
3 27 Gain Enemy if Minerva Washington don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 3.
4 30 Continued as Drifter (Wanderer).
4 34 Lost eye or limb. Owe 2,500 for medical bills.
5 34 Failed to qualify for Performer (Entertainer).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Birth or Death involving a family member or close friend.
6 38 Aging Crisis. Owe 30,000 for medical bills.
6 38 Retired at age 38.
6 38 Continued as Merchant (Merchant Marine).
6 41 Embroiled in legal trouble.
7 42 Aging Crisis. Owe 40,000 for medical bills.
7 42 Continued as Merchant (Merchant Marine).
7 46 Minerva Washington's ship or starport is destroyed by criminals. Gain them as an Enemy.
8 46 Aging Crisis. Owe 10,000 for medical bills.
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