Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Gain Enemy if Minerva Washington don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Birth or Death involving a family member or close friend. |
6 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Embroiled in legal trouble. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Minerva Washington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |