Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Minnie Wilson accepted an offer of inducements to betray Minnie Wilson's faith. Gain 80,000 in cash. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Abuse Minnie Wilson's position for profit. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a notable military engagement. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Minnie Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
39 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
42 |
Become deeply involved in politics on Minnie Wilson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
43 |
Voluntarily left Diplomat |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
47 |
Attacked by enemies that Minnie Wilson easily defeat. |
8 |
47 |
Gain Enemy if Minnie Wilson don't already have one. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |