Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Missouri Dickman's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
Entangled in a bureaucratic or legal morass that distracts Missouri Dickman from Missouri Dickman's work. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
30 |
Missouri Dickman come into conflict with a splinter group Missouri Dickman's own religion which maintains Missouri Dickman's version is the wrong one. Gain 2 Rivals. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Find an Alien Artifact. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Drafted into Courier |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Switched to Scout (Courier) with previous rank. |
7 |
42 |
When dealing with an alien race, Missouri Dickman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |