Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Contact with Government. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Attacked by enemies that Myrl Cox easily defeat. |
3 |
25 |
Gain Enemy if Myrl Cox don't already have one. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Myrl Cox easily defeat. |
5 |
34 |
Gain Enemy if Myrl Cox don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Became a Merchant (Broker). |
7 |
39 |
Given advanced training in a specialist field |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
A sudden war destroys Myrl Cox's trade routes and contacts, forcing Myrl Cox to flee that region of space. |
8 |
42 |
Gain rebels as Enemy |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
45 |
Gained a contact. |