Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A revolution, attack or other unusual event throws Myrl Ray's life into chaos, forcing Myrl Ray to leave the planet. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Abuse Myrl Ray's position for profit. |
3 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
29 |
Commanding officer takes an interest in Myrl Ray's career. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
33 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Forced to continue current assignment |
6 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
41 |
Myrl Ray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Retired at age 45. |