Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Myrl Sherris is blamed for an accident that causes the death of several crew members. Myrl Sherris's guilt drives Myrl Sherris to excel. |
3 |
25 |
Became a Merchant (Merchant Marine). |
3 |
29 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Imperial trade restrictions force Myrl Sherris out of business. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Became a Rogue (Enforcer). |
7 |
44 |
Betrayed by a friend. One of Myrl Sherris's Contacts or Allies betrays Myrl Sherris, ending Myrl Sherris's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |