Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Myrle Candy is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Myrle Candy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
33 |
Spend several years jumping from world to world in Myrle Candy's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Scholar (Field Researcher). |
7 |
40 |
A rival researcher blackens Myrle Candy's name or steals Myrle Candy's research. Gain a Rival. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
46 |
Advanced training in a specialist field. |