Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Left the colonies with honors. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
32 |
Betrayed by a friend. One of Myrna Hicks's Contacts or Allies betrays Myrna Hicks, ending Myrna Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
32 |
Failed to qualify for Intelligence (Agent). |
4 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
38 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Myrna Hicks's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
46 |
Retired at age 46. |