Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Win a prestigious prize for Myrtie Toll's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
Entangled in a bureaucratic or legal morass that distracts Myrtie Toll from Myrtie Toll's work. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 3. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Myrtie Toll's work ends up coming home with Myrtie Toll, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
43 |
Myrtie Toll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |