Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Nettie Campbell spend months in the dangerous criminal underworld. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
27 |
Continued as Rogue (Pirate). |
4 |
30 |
A crime lord considers Nettie Campbell his protégé. |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
32 |
Arrested |
6 |
32 |
Became a Prisoner (Inmate). |
6 |
36 |
Saved a guard or prison officer. Gain an Ally. |
7 |
36 |
Switched to Prisoner (Thug) with previous rank. |
7 |
38 |
Hire a new lawyer. |
7 |
40 |
Promoted to Prisoner (Thug) rank 1. |
7 |
40 |
Paroled from prison. |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
43 |
Amnesia. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |