Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Nevaeh Morris is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Political upheaval strikes Nevaeh Morris's homeworld, and Nevaeh Morris is caught up in the revolution. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Nevaeh Morris learn something Nevaeh Morris should not have – a corporate secret, a political scandal – which Nevaeh Morris can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Nevaeh Morris is rewarded for Nevaeh Morris's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
35 |
Nearly killed. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Psychologically damaged by Nevaeh Morris's time in the scouts. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Survived a risky adventure but gained nothing. |