Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Norine Archer have no idea what happened to Norine Archer – they found Norine Archer's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
20 |
Norine Archer secretly provide religious rites for a dying leader or noble, although they do not share Norine Archer's faith. Gain an Ally in the family and a Rival who disagrees with Norine Archer's choice. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
25 |
Gained a contact. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Norine Archer come into conflict with a splinter group Norine Archer's own religion which maintains Norine Archer's version is the wrong one. Gain 2 Rivals. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Special assignment or duty on board ship. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Norine Archer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |