Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Oma Ward's business expands, Oma Ward's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Oma Ward's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Oma Ward do not know what happened to Oma Ward. There is a gap in Oma Ward's memory. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Switched to Merchant (Free Trader). |
5 |
32 |
Good fortune |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Oma Ward's trade routes and contacts, forcing Oma Ward to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |