Ottie Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 48 F 3 (-1) 6 (0) 5 (-1) 7 (0) 7 (0) 4 (-1)365774
Angry, Humble, Poor
 
Skills
Astrogation 0
Athletics (Strength) 2
Carouse 0
Deception 0
Gun Combat 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession (Sports/Atmosphere Surfing) 1
Recon 1
Science (Social Sciences) 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Entertainer Journalist 01
Drifter Barbarian 11
Prisoner Fixer 01
Prisoner Inmate 11
Drifter Wanderer 12
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Ottie Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Continued as Drifter (Scavenger).
2 23 Injured. Fully recovered. Owe 5,000 for medical bills.
3 23 Became a Entertainer (Journalist).
3 27 An investigation, tour, project or expedition goes wrong, stranding Ottie Johnson far from home.
4 27 Failed to qualify for Engineer/Gunner (Navy).
4 27 Switched to Drifter (Barbarian).
4 30 Accused of a crime
4 31 Promoted to Drifter (Barbarian) rank 1.
5 31 Became a Prisoner (Fixer).
5 34 Persecuted by a prison gang.
6 35 Switched to Prisoner (Inmate) with previous rank.
6 39 Hire a new lawyer.
6 39 Promoted to Prisoner (Inmate) rank 1.
6 39 Paroled from prison.
7 39 Switched to Drifter (Wanderer).
7 40 Attempted a risky adventure and was wildly successful.
8 43 Continued as Drifter (Wanderer).
8 46 Find valuable salvage.
8 47 Promoted to Drifter (Wanderer) rank 1.
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