Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Ottie Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Ottie Johnson far from home. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Accused of a crime |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
34 |
Persecuted by a prison gang. |
6 |
35 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
39 |
Hire a new lawyer. |
6 |
39 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
39 |
Paroled from prison. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
40 |
Attempted a risky adventure and was wildly successful. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |