Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Ottilia Cropper's work ends up coming home with Ottilia Cropper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
28 |
Gain Enemy if Ottilia Cropper don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Arrested |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
41 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
45 |
Joined a prison gang |
8 |
47 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
47 |
Paroled from prison. |