Pauline Jensen  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vanejenese 48 F 10 (1) 8 (0) 8 (0) 8 (0) 5 (-1) 11 (1)5 (-1)A8885B
Sassy, Noble
 
Skills
Broker 0
Carouse 1
Clairvoyance 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computer) 1
Jack-of-All-Trades 2
Persuade 0
Science (Life Sciences) 0
Seafarer 0
Steward 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Entertainer Performer 13
Citizen Corporate 13
 
EducationGraduated
Psionic Community Failed
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Spent the college years partying.
1 20 Dropped out of the psionic community.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 21 Given advanced training in a specialist field
3 24 Voluntarily left Merchant Marine
3 24 Became a Entertainer (Performer).
3 26 Moved to a new world.
4 28 Continued as Entertainer (Performer).
4 31 Find Ancient Technology.
5 32 Continued as Entertainer (Performer).
5 36 Win a prestigious prize.
5 36 Promoted to Entertainer (Performer) rank 1.
6 36 Voluntarily left Performer
6 36 Became a Citizen (Corporate).
6 39 Good fortune
7 40 Continued as Citizen (Corporate).
7 42 Pauline Jensen rise to a position of power in Pauline Jensen's colony or corporation.
7 44 Promoted to Citizen (Corporate) rank 1.
8 44 Continued as Citizen (Corporate).
8 47 Pauline Jensen learn something Pauline Jensen should not have – a corporate secret, a political scandal – which Pauline Jensen can profit from illegally.
8 48 Forced to muster out.
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