Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Queen Fletcher easily defeat. |
3 |
28 |
Gain Enemy if Queen Fletcher don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
32 |
Continued as Navy (Flight). |
5 |
34 |
Queen Fletcher is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Navy (Line/Crew) with previous rank. |
7 |
38 |
Queen Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
45 |
Queen Fletcher foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
45 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |