Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Betrayed by a friend. One of Ray Tow's Contacts or Allies betrays Ray Tow, ending Ray Tow's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Nearly killed. Owe 12,500 for medical bills. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Ray Tow's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Ray Tow come into conflict with a splinter group Ray Tow's own religion which maintains Ray Tow's version is the wrong one. Gain 1 Rivals. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Ray Tow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
39 |
Ray Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
A notable academic consults with Ray Tow about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
43 |
Voluntarily left Mainstream Believer |
9 |
43 |
Returned to Drifter (Scavenger). |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |