Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Rhea Rule easily defeat. |
1 |
20 |
Gain Enemy if Rhea Rule don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Scarred. Fully recovered. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Rhea Rule's job. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Rhea Rule do not know what happened to Rhea Rule. There is a gap in Rhea Rule's memory. |
6 |
29 |
Became a Merchant (Broker). |
6 |
33 |
A sudden war destroys Rhea Rule's trade routes and contacts, forcing Rhea Rule to flee that region of space. |
6 |
33 |
Gain rebels as Enemy |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Rhea Rule come into conflict with a splinter group Rhea Rule's own religion which maintains Rhea Rule's version is the wrong one. Gain 1 Rivals. |
8 |
37 |
Switched to Drifter (Barbarian). |
8 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
41 |
Continued as Drifter (Barbarian). |
9 |
45 |
Rhea Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |