Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
An expedition or voyage goes wrong, leaving Rita Day stranded in the wilderness. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Rita Day easily defeat. |
3 |
27 |
Gain Enemy if Rita Day don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Switched to Scholar (Scientist) with previous rank. |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Physician (Scholar). |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Make a breakthrough in Rita Day's field. |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
Win a prestigious prize for Rita Day's work. |
8 |
48 |
Promoted to Scholar (Scientist) rank 2. |