Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Accused of a crime |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
23 |
Defeated a prison gang. Gain an Enemy. |
3 |
26 |
Switched to Prisoner (Fixer) with previous rank. |
3 |
27 |
Vocational Training. |
3 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |