Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Caught cheating in some fashion, advancing Robert Fletcher's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
21 |
An expedition or voyage goes wrong, leaving Robert Fletcher stranded in the wilderness. |
1 |
21 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Agreed to perform research that goes against Robert Fletcher's conscience. Gain 2 Enemies. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Refuse to abuse Robert Fletcher's position for profit. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Robert Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Robert Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
42 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Robert Fletcher is chosen to represent Robert Fletcher's faith in a vid show or other highly public forum. |