Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Became a Drifter (Barbarian). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Attacked by enemies that Roxie Steeves easily defeat. |
3 |
25 |
Gain Enemy if Roxie Steeves don't already have one. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
33 |
Advanced training in a specialist field. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
37 |
Roxie Steeves is rewarded for Roxie Steeves 's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
41 |
Roxie Steeves 's business expands, Roxie Steeves 's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
43 |
Roxie Steeves learn something Roxie Steeves should not have – a corporate secret, a political scandal – which Roxie Steeves can profit from illegally. |
8 |
46 |
Promoted to Citizen (Colonist) rank 3. |