Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Encounter a Psionic institute. |
2 |
24 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Rubie Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Citizen (Corporate). |
6 |
39 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
41 |
Become deeply involved in politics on Rubie Johnson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
46 |
Rubie Johnson manipulate and charm Rubie Johnson's way through high society. Gain a Rival and an Ally. |