Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Sadye Meyer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Sadye Meyer's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Sadye Meyer's trade routes and contacts, forcing Sadye Meyer to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Sadye Meyer's job. |
7 |
38 |
Returned to Merchant (Broker). |
7 |
41 |
A sudden war destroys Sadye Meyer's trade routes and contacts, forcing Sadye Meyer to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Became a Scout (Explorer). |
8 |
44 |
When dealing with an alien race, Sadye Meyer botch an opportunity to gather extra intelligence about them. |
8 |
44 |
Psychologically damaged by Sadye Meyer's time in the scouts. |