Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Sheila Beck's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Gain Enemy if Sheila Beck don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Returned to Drifter (Scavenger). |
7 |
42 |
Sheila Beck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Rogue (Thief). |
8 |
44 |
A police detective or rival criminal forces Sheila Beck to flee and vows to hunt Sheila Beck down. Gain an Enemy. |
9 |
44 |
Became a Entertainer (Performer). |
9 |
46 |
Gain a patron in the arts. Gain an Ally |
9 |
48 |
Promoted to Entertainer (Performer) rank 1. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |