Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Cavalry (Army). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Amnesia. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Moved to a new world. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Imperial trade restrictions force Shelly Abberton out of business. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
34 |
Gained a contact. |
5 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
34 |
Continued as Rogue (Enforcer). |
6 |
35 |
Shelly Abberton spend months in the dangerous criminal underworld. |
6 |
38 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
38 |
Continued as Rogue (Enforcer). |
7 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Artist (Entertainer). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Forced to muster out. |