Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Uncover a major conspiracy against Shirley McNab's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Entertainer (Performer). |
3 |
29 |
Join homeworld’s celebrity circles |
3 |
29 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Shirley McNab is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Find Ancient Technology. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
40 |
Shirley McNab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shirley McNab fail to help. Gain an Enemy. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Opponents of Shirley McNab's belief system ambush Shirley McNab. |
9 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |