Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A good deal ensures Siuir Arkhiiar is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Siuir Arkhiiar's business expands, Siuir Arkhiiar's corporation grows, or the colony thrives. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Performer (Entertainer). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Siuir Arkhiiar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Entertainer (Performer). |
6 |
34 |
Public opinion turns on Siuir Arkhiiar. |
7 |
35 |
Continued as Entertainer (Performer). |
7 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Retired. |
8 |
37 |
Gained a contact. |
9 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |