Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Susan Payne is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
32 |
Refuse to join a cheat in some fashion. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
A disaster leaves several injured, and others blame Susan Payne, forcing Susan Payne to leave Susan Payne's career. Gain a Rival. |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
40 |
Susan Payne's ship is ambushed by enemy vessels. Susan Payne successfully ran to the jump point. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
44 |
Susan Payne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Susan Payne fail to help. Gain an Enemy. |
7 |
44 |
Susan Payne's ship is damaged, and Susan Payne have to hitch-hike Susan Payne's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 2 Contacts. Gain 1 Enemies. |
7 |
45 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |