Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A good deal ensures Susan Simmmons is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A sudden war destroys Susan Simmmons's trade routes and contacts, forcing Susan Simmmons to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Agent (Intelligence). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
A notable academic consults with Susan Simmmons about a publication or documentary he is working on. Gain a Contact in academia. |