Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Sybil Dean's actions. Sybil Dean actions lead to an honorabe discharge. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Sybil Dean learn something Sybil Dean should not have – a corporate secret, a political scandal – which Sybil Dean can profit from illegally. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
8 |
44 |
Failed to qualify for Courier (Scout). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
47 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |