Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Victim of a crime |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Public opinion turns on Sybil Mcabe. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Sybil Mcabe do not know what happened to Sybil Mcabe. There is a gap in Sybil Mcabe's memory. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Sybil Mcabe Sybil Mcabe's job. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Sybil Mcabe's Contacts or Allies betrays Sybil Mcabe, ending Sybil Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |