Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Imperial trade restrictions force Tabe-kea Araba out of business. |
3 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
26 |
Continued as Agent (Law Enforcement). |
4 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Lost eye or limb. |
6 |
34 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
38 |
Scarred. Owe 2,500 for medical bills. |
6 |
38 |
Promoted to Noble (Dilettante) rank 1. |
7 |
38 |
Continued as Noble (Dilettante). |
7 |
39 |
Inherit a gift from a rich relative. |
7 |
42 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Noble (Dilettante). |
8 |
43 |
Become deeply involved in politics on Tabe-kea Araba's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |