Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Taylor Lambert's work ends up coming home with Taylor Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
29 |
Taylor Lambert spend months in the dangerous criminal underworld. |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Voluntarily left Pirate |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A series of bad deals and decisions force Taylor Lambert into bankruptcy. Taylor Lambert salvages what Taylor Lambert can. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
35 |
Find valuable salvage. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Drafted into Law Enforcement |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
43 |
Hard times caused by a lack of interstellar trade costs Taylor Lambert's job. |
9 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Taylor Lambert refuse to secretly provide religious rites for a dying leader or noble, because they do not share Taylor Lambert's faith. |