Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Contact with Government. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Switched to Merchant (Broker). |
6 |
40 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
A sudden war destroys Tena Clark's trade routes and contacts, forcing Tena Clark to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Moved to a new world. |
8 |
46 |
Forced to muster out. |