Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Tennie Fabble's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Tennie Fabble's trade routes and contacts, forcing Tennie Fabble to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Advanced training in a specialist field |
5 |
33 |
Attempt at commissioned failed. |
6 |
33 |
Continued as Army (Cavalry). |
6 |
36 |
Thrown into a brutal ground war |
6 |
37 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
7 |
37 |
Continued as Army (Cavalry). |
7 |
39 |
Tennie Fabble is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
42 |
Find valuable salvage. |
9 |
43 |
Continued as Drifter (Barbarian). |
9 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |