Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Tesepa Sebeb's ship is damaged, and Tesepa Sebeb have to hitch-hike Tesepa Sebeb's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Tesepa Sebeb do not know what happened to Tesepa Sebeb. There is a gap in Tesepa Sebeb's memory. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Imperial trade restrictions force Tesepa Sebeb out of business. |
7 |
39 |
Returned to Scout (Courier). |
7 |
41 |
Tesepa Sebeb's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Tesepa Sebeb do not know what happened to Tesepa Sebeb. There is a gap in Tesepa Sebeb's memory. |