Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Toni Doyle spend months in the dangerous criminal underworld. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attempted a risky adventure and was injured. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
45 |
Toni Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |