Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
30 |
Offered job by a patron. Now owe him a favor. |
2 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
32 |
Became a Citizen (Corporate). |
3 |
35 |
Nearly killed. Owe 22,500 for medical bills. |
4 |
35 |
Failed to qualify for Broker (Merchant). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
39 |
Accepted a deal with criminal or other figure under investigation. |
5 |
39 |
Became a Rogue (Thief). |
5 |
40 |
Involved in a feud with a rival criminal organization. |
5 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
43 |
Promoted to Rogue (Thief) rank 1. |
6 |
43 |
Attempted to change assignments. |
6 |
43 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
6 |
46 |
Involved in a gambling ring. |
6 |
47 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |