Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Drifter (Scavenger). |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Became a Rogue (Thief). |
3 |
25 |
Involved in the planning of an impressive heist. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
29 |
A police detective or rival criminal forces Tressa Ellis to flee and vows to hunt Tressa Ellis down. Gain an Enemy. |
5 |
29 |
Became a Merchant (Broker). |
5 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
37 |
Risk Tressa Ellis's fortune on a possibility lucrative deal and win. |
7 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Forced to continue current assignment. |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |