Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Unksa Oungdo do not know what happened to Unksa Oungdo. There is a gap in Unksa Oungdo's memory. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
21 |
Unksa Oungdo's work ends up coming home with Unksa Oungdo, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Scout (Explorer). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Flight) with the new title Crewman. |
4 |
26 |
Vessel participates in a diplomatic mission. |
4 |
26 |
Gain a contact. |
4 |
28 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
28 |
Voluntarily left Flight |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Unksa Oungdo do not know what happened to Unksa Oungdo. There is a gap in Unksa Oungdo's memory. |
6 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
34 |
Join a social movement. |
6 |
35 |
Dropped out of the merchant academy. |
7 |
35 |
Continued as Drifter (Wanderer). |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Drafted into Surveyor |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Switched to Scout (Surveyor) with previous rank. |
9 |
47 |
Lightly injured, no permanent damage. Fully recovered. |